Pretty fun game btw, my favourite die powers were the ones that covered entire platforms like the sawblades, bear traps and horizontal lasers because if I got two dice blocks and I rolled one from both, they were extra helpful if they landed on either side of the fruit stash to take care of enemies on all sides at once.
Took a little while for me to work my head around its other quirks, but it clicked when I did. Enemies advance across the screen much more slowly than I was prepared for, running and jumping feel a bit robotic (as soon as I let go of the jump button, Marshmallow INSTANTLY falls at the same speed as when they were rising) and by the time I roll a die to get its power, the enemies will all have gathered on the OTHER side of the screen and I have to wait anxiously for it to stop and have another roll.
Some other things I had to infer a bit like throwing dice directly at enemies to stun them a bit and catching butterflies to gain a second die block for more efficient crowd control. Also interesting in a mechanical sense how getting damaged (whether by enemies or your own traps even) and getting fruit stolen both deplete the same energy bar.
Once I got comfortable though, my head was swimming with strategies and ways in which to optimise gameplay options :)
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super fun and cute!!! well balanced, pretty, the music and sound design is great, overall just a very nice little game.
hi score as of writing: 930
gotta say this is a very authentic recreation of the experience of weirdos trying to eat my fruit
f'nar f'nar :P
Pretty fun game btw, my favourite die powers were the ones that covered entire platforms like the sawblades, bear traps and horizontal lasers because if I got two dice blocks and I rolled one from both, they were extra helpful if they landed on either side of the fruit stash to take care of enemies on all sides at once.
Took a little while for me to work my head around its other quirks, but it clicked when I did. Enemies advance across the screen much more slowly than I was prepared for, running and jumping feel a bit robotic (as soon as I let go of the jump button, Marshmallow INSTANTLY falls at the same speed as when they were rising) and by the time I roll a die to get its power, the enemies will all have gathered on the OTHER side of the screen and I have to wait anxiously for it to stop and have another roll.
Some other things I had to infer a bit like throwing dice directly at enemies to stun them a bit and catching butterflies to gain a second die block for more efficient crowd control. Also interesting in a mechanical sense how getting damaged (whether by enemies or your own traps even) and getting fruit stolen both deplete the same energy bar.
Once I got comfortable though, my head was swimming with strategies and ways in which to optimise gameplay options :)